地圖編輯器

本篇說明為地圖上的使用與說明

打開 default.ipd

使用任一編輯器都能,但就是不要使用內建的,程式會崩潰(暫停的情況下)

可使用Notepad++ 、Visual Studio Code 甚至記事本也能

功能是英文不清楚? (點我)
在此使用的是Visual Studio Code 語言改C 即可清楚顯示

載入後,其實要調整的不多,先講大綱或常用的

其主要的主鍵(KEY) 如下

[RunMap]—————–>執行、要

[IgnoreMap] ————–>忽略、不打

[MapTier] —– —– —->地圖階級

[UpgradeQuality] — —– ->品質(製圖釘)

[UpgradeToMagic] —>藍圖(意指白圖丟蛻變)

[UpgradeToRare] —>金圖(意旨白圖丟點金)

[RerollMods] — —– ->洗掉、骰掉

[UpgradeMapTier] —>升階(3張賣NPC)

[SkipBossArena] —>跳過王圖

[Rarity]——–>稀有度

[Type] ———->類別

[ AugmentIfPossible]——->增加(蛻變後 可增幅、點金後 可崇高)

// 是註解

所以把註解全部移除,其實實際的參數也還好


[MapTier] >= "1" && [MapTier] <= "16" # [RunMap] == "true"

[Rarity] == "Normal" 	# [UpgradeToMagic] == "true"
[Rarity] == "Magic" 	# [AugmentIfPossible] == "true"


[Type] == "Plaza Map" # [UpgradeMapTier] == "true"
[Type] == "Vault Map" # [UpgradeMapTier] == "true"

[Type] == "Acid Caverns Map" 		# [RunMap] == "true"
[Type] == "Ancient City Map" 		# [RunMap] == "true"
[Type] == "Arcade Map" 			# [RunMap] == "true"
[Type] == "Basilica Map" 		# [RunMap] == "true"
[Type] == "Grotto Map" 			# [RunMap] == "true"
[Type] == "Haunted Mansion Map" 	# [RunMap] == "true"
[Type] == "Malformation Map" 		# [RunMap] == "true"
[Type] == "Museum Map" 			# [RunMap] == "true"
[Type] == "Plateau Map" 		# [RunMap] == "true"
[Type] == "Spider Lair Map" 		# [RunMap] == "true"
[Type] == "Stagnation Map" 		# [RunMap] == "true"
[Type] == "Sunken City Map" 		# [RunMap] == "true"
[Type] == "Tower Map" 			# [RunMap] == "true"
[Type] == "Tropical Island Map" 	# [RunMap] == "true"
[Type] == "Wasteland Map" 		# [RunMap] == "true"

[Type] == "Colosseum Map" 		# [RunMap] == "true"
[Type] == "Crimson Temple Map" 		# [RunMap] == "true"
[Type] == "Dunes Map" 			# [RunMap] == "true"
[Type] == "Foundry Map" 		# [RunMap] == "true"
[Type] == "Laboratory Map" 		# [RunMap] == "true"
[Type] == "Pit Map" 			# [RunMap] == "true"
[Type] == "Relic Chambers Map" 		# [RunMap] == "true"
[Type] == "Siege Map" 			# [RunMap] == "true"
[Type] == "Strand Map" 			# [RunMap] == "true"
[Type] == "Vault Map" 			# [IgnoreMap] == "true" 

[Type] == "Arachnid Nest Map" 		# [RunMap] == "true"
[Type] == "Atoll Map" 			# [RunMap] == "true"
[Type] == "Caldera Map" 		# [RunMap] == "true"
[Type] == "Cemetery Map" 		# [RunMap] == "true"
[Type] == "Core Map" 			# [RunMap] == "true"
[Type] == "Fungal Hollow Map" 		# [RunMap] == "true"
[Type] == "Grave Trough Map" 		# [RunMap] == "true"
[Type] == "Leyline Map" 		# [RunMap] == "true"
[Type] == "Palace Map" 			# [RunMap] == "true"
[Type] == "Summit Map" 			# [RunMap] == "true"
[Type] == "Terrace Map" 		# [RunMap] == "true"
[Type] == "Waterways Map" 		# [RunMap] == "true"
[Type] == "Plaza Map" 			# [IgnoreMap] == "true" 
[Type] == "Chateau Map" 		# [RunMap] == "true"
[Type] == "Desert Spring Map" 		# [RunMap] == "true"
[Type] == "Fields Map" 			# [RunMap] == "true"
[Type] == "Moon Temple Map" 		# [RunMap] == "true"
[Type] == "Mud Geyser Map" 		# [RunMap] == "true"
[Type] == "Port Map" 			# [RunMap] == "true"
[Type] == "Shore Map" 			# [RunMap] == "true"
[Type] == "Silo Map" 			# [RunMap] == "true"
[Type] == "Temple Map" 			# [RunMap] == "true"
[Type] == "Underground River Map" 	# [RunMap] == "true"
[Type] == "Wharf Map" 			# [RunMap] == "true"

[Type] == "Arid Lake Map" 		# [RunMap] == "true"
[Type] == "Ashen Wood Map" 		# [RunMap] == "true"
[Type] == "Canyon Map" 			# [RunMap] == "true"
[Type] == "Dark Forest Map" 		# [RunMap] == "true"
[Type] == "Dry Sea Map" 		# [RunMap] == "true"
[Type] == "Gardens Map" 		# [RunMap] == "true"
[Type] == "Ghetto Map" 			# [RunMap] == "true"
[Type] == "Lair Map" 			# [RunMap] == "true"
[Type] == "Maze Map" 			# [RunMap] == "true"
[Type] == "Mineral Pools Map" 		# [RunMap] == "true"
[Type] == "Necropolis Map" 		# [RunMap] == "true"
[Type] == "Orchard Map" 		# [RunMap] == "true"
[Type] == "Promenade Map" 		# [RunMap] == "true"
[Type] == "Alleyways Map" 		# [RunMap] == "true"
[Type] == "Armoury Map" 		# [RunMap] == "true"
[Type] == "Arsenal Map" 		# [RunMap] == "true"
[Type] == "Bog Map" 			# [RunMap] == "true"
[Type] == "Bone Crypt Map" 		# [RunMap] == "true"
[Type] == "Cells Map" 			# [RunMap] == "true"
[Type] == "Conservatory Map" 		# [RunMap] == "true"
[Type] == "Dig Map" 			# [RunMap] == "true"
[Type] == "Dungeon Map" 		# [RunMap] == "true"
[Type] == "Forking River Map" 		# [RunMap] == "true"
[Type] == "Sepulchre Map" 		# [RunMap] == "true"
[Type] == "Waste Pool Map" 		# [RunMap] == "true"

[Type] == "Barrows Map" 		# [RunMap] == "true"
[Type] == "Courthouse Map" 		# [RunMap] == "true"
[Type] == "Estuary Map" 		# [RunMap] == "true"
[Type] == "Flooded Mine Map" 		# [RunMap] == "true"
[Type] == "Forbidden Woods Map" 	# [RunMap] == "true"
[Type] == "Lighthouse Map" 		# [RunMap] == "true"
[Type] == "Lookout Map" 		# [RunMap] == "true"
[Type] == "Mausoleum Map" 		# [RunMap] == "true"
[Type] == "Primordial Blocks Map" 	# [RunMap] == "true"
[Type] == "Racecourse Map" 		# [RunMap] == "true"
[Type] == "Toxic Sewer Map" 		# [RunMap] == "true"

[Type] == "Carcass Map" 		# [RunMap] == "true"
[Type] == "Courtyard Map" 		# [RunMap] == "true"
[Type] == "Crimson Township Map" 	# [RunMap] == "true"
[Type] == "Cursed Crypt Map" 		# [RunMap] == "true"
[Type] == "Defiled Cathedral Map" 	# [RunMap] == "true"
[Type] == "Glacier Map" 		# [RunMap] == "true"
[Type] == "Lava Lake Map" 		# [RunMap] == "true"
[Type] == "Overgrown Ruin Map" 		# [RunMap] == "true"
[Type] == "Overgrown Shrine Map" 	# [RunMap] == "true"
[Type] == "Park Map" 			# [RunMap] == "true"
[Type] == "Reef Map" 			# [RunMap] == "true"
[Type] == "Spider Forest Map" 		# [RunMap] == "true"
[Type] == "Sulphur Vents Map" 		# [RunMap] == "true"
[Type] == "Thicket Map" 		# [RunMap] == "true"
[Type] == "Underground Sea Map" 	# [RunMap] == "true"
[Type] == "Vaal Temple Map" 		# [RunMap] == "true"
[Type] == "Vaal Pyramid Map" 		# [IgnoreMap] == "true" 
[Type] == "Overgrown Shrine Map" 	&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
[Type] == "Siege Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Altered Distant Memory
[Type] == "Haunted Mansion Map" 	&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Augmented Distant Memory 
[Type] == "Underground River Map" 	&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's 
[Type] == "Relic Chambers Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Cortex
[Type] == "Necropolis Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes
[Type] == "Maze Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Doryani's Machinarium
[Type] == "Promenade Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters
[Type] == "Cemetery Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Hallowed Ground
[Type] == "Atoll Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
[Type] == "Shore Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
[Type] == "Underground Sea Map" 	&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
[Type] == "Bone Crypt Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
[Type] == "Dunes Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Pillars of Arun
[Type] == "Temple Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
[Type] == "Basilica Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Rewritten Distant Memory
[Type] == "Harbinger Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // The Beachhead, Infused 
[Type] == "Cursed Crypt Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
[Type] == "Chateau Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor
[Type] == "Museum Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // The Putrid Cloister
[Type] == "Moon Temple Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // The Twilight Temple
[Type] == "Courtyard Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square
[Type] == "Park Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Twisted Distant Memory
[Type] == "Tropical Island Map" 	&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Untainted Paradise
[Type] == "Vaal Pyramid Map" 		&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
[Type] == "Strand Map" 			&& [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu


[map_monsters_reflect_%_elemental_damage] 	>= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
[map_monsters_reflect_%_physical_damage] 	>= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
[map_players_no_regeneration_including_es] 	>= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration

[map_monsters_reflect_%_elemental_damage] 	>= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
[map_monsters_reflect_%_physical_damage] 	>= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
[map_players_no_regeneration_including_es] 	>= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration


轉為人話翻譯,請直接顏色英文連連看即可~

[MapTier] >= “1” && [MapTier] <= “16” # [RunMap] == “true

大於等於1~小於等於16的地圖

[Rarity] == “Normal” # [UpgradeToMagic] == “true

稀有度一般的地圖進行蛻變

[Rarity] == “Magic” # [AugmentIfPossible] == “true

稀有度魔法的地圖增加詞綴

[Type] == “Plaza Map” # [UpgradeMapTier] == “true

地圖廣場升階

—–分隔線—–

看到很多行都是這種的類型的就是

[Type] == “Acid Caverns Map” # [RunMap] == “true

忽略的瓦爾金字塔地圖

[Type] == “Vaal Pyramid Map” # [IgnoreMap] == “true

忽略屬性為傳奇的密草神殿地圖

[Type] == “Overgrown Shrine Map” && [Rarity] == “Unique” # [IgnoreMap] == “true” // Acton’s Nightmare

最後是特定詞綴判斷(物理反射、元素反射、無法回復生命及魔力)

重骰屬性為魔法的地圖,因為詞綴中包含怪物反射大於等於1%的傷害

[map_monsters_reflect_%_elemental_damage] >= “1” && [Rarity] == “Magic” # [RerollMods] == “true

忽略屬性為魔法的地圖,因為詞綴中包含怪物反射大於等於1%的傷害

[map_monsters_reflect_%_elemental_damage] >= “1” && [Rarity] == “Magic” # [ignoreMap] == “true

以上,然而建議註解不要刪掉,方便確認

而原先已經被忽略的地圖代表BOT在執行中可能會產生BUG 所以請不要[RUNMAP]~~

而通常掛機會依等級設定要打的階級而已,其他都不用改

[MapTier] >= “1” && [MapTier] <= “16” # [RunMap] == “true”